So some time during this/last week, I edited my Shinerai Run animation that I got so much feeback on :'D I really appreciate all the critique you guys gave me! Here are a couple edits I made.
- added 4 frames, hopefully more fluid now. (16 total frames) - increased framerate, now he doesn't run so slow. - hopefully fixed the tracking of his back feet, now they shouldn't look like their shaking - hopefully fixed his headswing a little so he looks more natural. - tried to fix the changing in length of the tail pinions. - earring no longer moves up and down the ear, lol.
I tried to make his back arch and curve a little more with his run and attempted to show more weight in his knees. I increased the distance of which his back feet are on the ground, that way he gets more thrust. I'm aware some of his muscles jump around, but I'm really not concerned about it since I'll be fixing it when I eventually go to shade it or something. I took all of your critiques into heart and I tried really hard to fix them :'D I hope it looks better now. Sorry to those of you who used your big animator-terms that I didn't know, since I haven't been in a class or anything. I really appreciate everyone who took the time to explain the big words to me and give me a couple tips. thanks! C:
also made the BG a little brighter and lines a little darker so you could see better :'D I'm still not sure how to save from Flash in a way that it doesn't ruin .GIFs . so if anyone knows, feel free to fill me in >>
I drew all the frames in Photoshop CS and saved them as JPEGs. I then imported all the frames into Flash and set it on a loop.
There, now that I said that in here, I can ignore anyone who asks. XD
You've got some very strong work here. The draftsmanship and working knowlege of the creature's anatomy are particularly nice. All the secondary actions seem to be working very well for you as well. What you've got here is a creature whose back legs are much larger and more powerful than its front legs (like a bunny.) That said, I feel like you could move the back foot even farther forward when the forelegs make contact. You wanna have it a little ahead of its point of contact before it hits the ground. An extra frame of contact couldn't hurt you either when dealing with an animal of this size. Also I don't think the feathery tufts on the rear foot would lie flat with the ground on the first frame of contact. Your model sheet for this character also features wings. Animating this cycle with wings included would be really crazy (you could work a flap into the pass-over pose like a bird during a running takeoff or have them folded at his sides for some more secondary action.) Keep up the awesome work!
The movement fluidity and the detail of this animation is stunning - it's clear that you've put a lot of effort in it and the result is really worthy. Especially the movement of the tail and neck feathers coming along with the overal movement is done well.
What I would like to point out though is the weight of the creature. Running like this, his size prompts to be of a pronghorn at maximum. I don't really know if that's true - but I checked the reference sheet for Shinerai and it gave me the feeling this cerature should be the size of an elephant at least. I know this is a problem of the creature design itself and not this animation - a creature this big could not stand on slim, antelope feet - but this animation highlights this even more. Every time I see the crature land on his front feet I am afraid he breaks them. Thus, I would suggest a different, slower movement for him, think of the elephant as an example.
I know that he is a fantastic creature and if we add a little magic in there and make his bones steel and body filled with helium, we can right the fact that he can move like this. Of course, you have the artistic license for this, it just feels unreal in the eyes of people who know how physics of this world function or it gives us the wrong feeling of the dragon being the size of a varanid lizard.
Now lets forget about the slim feet. Still, he looks like he has no weight. If you don't want his body to look like it's filled with air, I suggest you to make the landing more pronounced. I know I am stuck here at explaining so I just hope you understand. I also know that this is very hard to animate and I myself have problems with that when animating my size-of-a-horse flying wolf character... but somebody pointed this out to me and they were right, so I wanted to share the thought.
where... can i get flash? id like to start animating again... but i know i'll probably need flash or something for it for the animation and frames anyone know where i can download it?
Your model sheet for this character also features wings. Animating this cycle with wings included would be really crazy (you could work a flap into the pass-over pose like a bird during a running takeoff or have them folded at his sides for some more secondary action.) Keep up the awesome work!
What I would like to point out though is the weight of the creature. Running like this, his size prompts to be of a pronghorn at maximum. I don't really know if that's true - but I checked the reference sheet for Shinerai and it gave me the feeling this cerature should be the size of an elephant at least. I know this is a problem of the creature design itself and not this animation - a creature this big could not stand on slim, antelope feet - but this animation highlights this even more. Every time I see the crature land on his front feet I am afraid he breaks them. Thus, I would suggest a different, slower movement for him, think of the elephant as an example.
I know that he is a fantastic creature and if we add a little magic in there and make his bones steel and body filled with helium, we can right the fact that he can move like this. Of course, you have the artistic license for this, it just feels unreal in the eyes of people who know how physics of this world function or it gives us the wrong feeling of the dragon being the size of a varanid lizard.
Now lets forget about the slim feet. Still, he looks like he has no weight. If you don't want his body to look like it's filled with air, I suggest you to make the landing more pronounced. I know I am stuck here at explaining so I just hope you understand. I also know that this is very hard to animate and I myself have problems with that when animating my size-of-a-horse flying wolf character... but somebody pointed this out to me and they were right, so I wanted to share the thought.
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